Emerson Moore

Escape the Field
N/A

Escape the Field

Six strangers out of the blue awaken in a distant, limitless cornfield. Stripped of their possessions, "Escape the Field" they're left with solely six gadgets: a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water. As mysterious sirens blare within the distance and traps seem at each flip, the group realizes it’s ...